According to Heilbroner the tasks of an economic society are (1) to organize a system that will assure the production of enough goods and services for survival and (2) to create distribution of the products so more production can occur. I am trying to keep these tasks in mind while I am creating and running my civilization. I am following the first task of assuring the production of goods and services by locating my cities near resources and on or near rivers and coastlines, creating many farms, cottages, lumber mills, mines, watermills, workshops, and plantations. I also and creating many workers and settlers to work in these areas and make the products of goods and food. I am following the second task of creating distribution for my products to be able to make more by building many roads, boats, and trading networks. This time I am also using my manual to help out. This should aid me in making the right decisions for success in my civilization. By following Heilbroner's as well as Sid Meier's manual's advice I think I should do pretty good in this game this go around.
In the real world it is important for societies to follow the same two tasks as mentioned above. These are the basics for survival and if a population is unable to meet these minimum requirements then they will not last very long. This was explained by Richard Diamond, when he talks of the people of New Guinea. They are not able to produce enough food to distribute it there for there was no surplus and growth of the population. The population only did was barley enough to survive. This population was a living society but far from an economic society.
Monday, April 16, 2007
Wednesday, April 4, 2007
If at first you don't succeed try and then try again!
Ok... well I was successful in my first game, not so successful in my second game and this is going to be round three. I am hoping that third time is a charm :). I am going to try to not get my civilization quite so big so fast this time. I think it will be in my benifit to have fewer, stronger cities than a lot of cities that I have not a clue as to what is going on within them. I choose the continent of Europe, being the English empire under the rule of Elizabeth. I choose this area because of the beneifits of the water all the way around and the limited ability for other civilizaitons to attack me. One fear that I have is that I will be left behind technologically because England is seperated from the rest of Europe. During my second game I really didn't try (actually I was trying to prove a point and fail It worked), but during my first game which I ended up making it all the way though I really tried. It was confusing and I didn't really know what to expect so I think I won on accident haha. This time I want to win because I know I made the right decisions. I am going to focus on building up the agriculture as well as my civilization's economy and technology in the hopes of become a powerful civilizaiton yet again.
Being located seperate from the rest of Europe has helped out England in the past, in real life, so hopefully it will work the same way for me, in my game.
Being located seperate from the rest of Europe has helped out England in the past, in real life, so hopefully it will work the same way for me, in my game.
Location Location Location
Through my civilization game playing time I have learned that location is key in the success of a civilization. This reminds me of the known slogan of "location, location, location". The location that I am specifically talking about is waterfront. There are many beneifits of having a civilization near the water, the most important being: fertile land, maritime food and resources, trade transportation, and security. Land near a body of water tends to have more nutrients and tends to be more fertile. This is key to a good amount of farming land. With fertile soil a farm will flurish, allowing the city to obtain food surplus. If a city is not placed near a body of water then the crops are not as flurished, meaning that the soil isn't as rich. Case in point, a river bed is a much more desireable place to establish a city than a desert. This is why a key point in the game is to choose a continent that has a lot of opportunities for good land. Another feature of waterfront is maritime food and resources. This is specifically fishing and gathering of sea creatures such as fish, crab, shrip, lobster, etc. These goods can be consumed and/or tranded for other desired goods. Along with food supply, waterfront allows for easy transportation. This can be good for trade and transport as well as miliarty. This feature can be imperative in the economy of a civilization, providing easier trade networking and easier shipping of goods. Having bodies of water for trade allows the civilization to trade with not just the other civilizations of the area but in other continents because of the ability to get to them. This can provide your civilization with a stable economy but also with new technology and resources that they might not have been able to obtain because of the different resources availiable in different continents. The other side of the transportation concept is military. With water ways it is easy to transport a large military force to other places at the same time and often at a faster rate than if they were to travel by land. One last benifit of having waterfront is security. This is true because you can have a navy that protects your waterfront from invaders but mainly because if you have the water on one side of your civilization that means that you are on the end of a continent. This is important because if you were in the center then you would be surrounded by neighboring civilizations, making you easier pray for an enemy to surround you. Being on the end allows you to not become surrounded.
Tuesday, March 27, 2007
Barbarians
So when I was reading other's blogs in order to make my required comments I noticed the trend once finished was to make a city and not do anything to make them happy just see what happens. I decided to give this a try... not a good idea. My game lasted maybe 15 turns. It was taken over by Barbarians which I think is funny because my city had nothing, so I have no idea why these barbarians would even want my pathetic city. I put one settlers, two workers and one farm. By doing this experiment I realized that a city can not survive without protection. The settlers could not defend themselves against the barbarians because their job was to work the farm. With the limited population and resources the people were not able to specialize and create food surplus, as I learned from Jared Diamond. It is neat to test out these theories that we re learning in class to prove that they are true even in a simulation game. Even though I created a farm, these people were really only still hunter gathers because they were not able to create the needed food surplus.
In Jared Diamond's book "Guns, Germs, and Steel", he talks about New Guinea and how they are behind in the world today because they are not able to create food surplus. They are able to survive because there is a larger group than just 3 people so they can defend themselves better and the whole area is unable to create food surplus because of the land they were given and the plants on it.
In Jared Diamond's book "Guns, Germs, and Steel", he talks about New Guinea and how they are behind in the world today because they are not able to create food surplus. They are able to survive because there is a larger group than just 3 people so they can defend themselves better and the whole area is unable to create food surplus because of the land they were given and the plants on it.
Monday, March 26, 2007
Yay Success!!
I am finally done with my first game of Civ. I made it all the way through the game without being defeated and was the most powerful civilization in my game. I am very impressed with myself because I really thought I was going to die off rather quickly. I am really excited to being trying new tactics even if I know they will not lead to success, but rather test my theories. Over the last 30 or so turns I really focused on advancing my cities technologically and scientifically. I figured this would give my cities the upper hand. Without my consent my cities captured others which was pretty cool. I learned that technology leads to success and rapid growth. I know that technology comes from the roots of guns, germs and steel but what I am going to focus on is the technology and its expansion. At the beginning when I could research things like machine guns or something like that (which I thought was huge technology at the time) it would take a long time and the benefits wouldn't be seen for a while. As I gained the knowledge and research of many technological things the time it took to research them was less. At the end the amount of information my cities could gain was endless. It was really neat to watch my cities grow and modernize. Having the technology allowed my city to become impassable and to dominate my little world that I helped to create.
This is true in the real world today. Many countries that are stuck in the third world setting are having a hard time moving up in the world's technology because they don't even have the basic things needed like food surplus. The first world countries like the US are dominating because we have modern technology that is growing exponentially, even more rapidly everyday. Each new piece of technology is used to help find/create the next newest thing and so on.
This is true in the real world today. Many countries that are stuck in the third world setting are having a hard time moving up in the world's technology because they don't even have the basic things needed like food surplus. The first world countries like the US are dominating because we have modern technology that is growing exponentially, even more rapidly everyday. Each new piece of technology is used to help find/create the next newest thing and so on.
Friday, March 2, 2007
5th Civilization Post
I am almost done with this game! I have made it to the modern era. It is very interesting to see the computer's impression of 2008. The game is moving at a very quick pace now. I currently have about 40 turns left in the game. This week I have focused on building up my civilization's technology. I have researched refrigeration, hospitals, ecology, railroads, flight, computers, hydro power as well as coal power plants just to name a few. By making all of these technology improvements in my civilization of 20,000 souls has reached the position of impassable. I am assuming this means that with the few number of turns left and the strength/size of my civilization there is no way that any other civilization can take over mine. Looking at the map, I have control of almost the entire continent of Africa.
In real world perspective technology is important. Technology allows countries to become powerful not only economically but militarily as well. With high technology many countries want to trade to receive the technology as well. Who ever has the technology has the power.
In real world perspective technology is important. Technology allows countries to become powerful not only economically but militarily as well. With high technology many countries want to trade to receive the technology as well. Who ever has the technology has the power.
Thursday, February 22, 2007
4th Civilization Post
I have almost beat the game! I am so excited to only have 80 turns left... although once I beat the game I have to start up another so I am not really sure why I am excited. Anyways... my subject this week is power. In my last blog I was considering ending the long war I was involved in with Alexander. I was concerned about doing this because I didn't want to be seen by the other empires as a weak target, so I thought of another way to end the war. I used power to make Alexander surrender. When any empire wanted to trade something with me I would allow the trade but only if they entered war with Alexander. I had about 5 empires along with my own pounding on Alexander, who was the smallest empire to begin with. This forced Alexander to come crawling to me to ask for an end to the war. So in the end I got what I wanted and even more. After the war was over all of the empires saw me as the strong leader and they all wanted to be on my good side, offering very generous trades. During this time I also discovered steel, oil, rifles and removable parts. Everyone wanted to trade for those goods but I kept them for myself. This allowed me to be the most powerful in terms of production as well as military. The game started moving along very fast with the new technology.
The lesson learned this week is to gain control: strategize. To keep control: keep your strategies to yourself. By out smarting the empire Alexander I was able to remain on top and profit from the war.
This type of power by numbers and forcing of surrender has been seen many times in history. A specific example is WWII. During WWII the main axis powers of Germany and Japan were out numbered by the main allied powers of the US, the Soviet Union, China and the UK. After the axis powers surrendered the US along with the Soviet Union emerged as superpowers.
The lesson learned this week is to gain control: strategize. To keep control: keep your strategies to yourself. By out smarting the empire Alexander I was able to remain on top and profit from the war.
This type of power by numbers and forcing of surrender has been seen many times in history. A specific example is WWII. During WWII the main axis powers of Germany and Japan were out numbered by the main allied powers of the US, the Soviet Union, China and the UK. After the axis powers surrendered the US along with the Soviet Union emerged as superpowers.
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